Book Sprint 2024: Creative Responses to Challenging Classroom Situations

On November 29-30, 2024 the Institute for Vocational Education and Training at Münster University of Applied Sciences hosted a two-day book sprint, bringing 16 students and two instructors together to co-create a resource for tackling some of the most challenging situations in vocational teaching. The resulting book, titled Fire Extinguisher: Ideas and Hands-on Advice for Explosive Classroom Situations, encapsulates the collective experiences, creativity, and experimentation of its participants.
EdTechBooks served as the primary platform for collaborative writing during the Book Sprint, enabling participants to co-create, edit, and publish their contributions in real time. As a companion to the book students created a podcast. Participants used tools like Podbean for hosting, Auphonic for audio editing, and Freesound for incorporating sound effects, producing short episodes that captured key ideas, reflections, and creative teaching solutions. The sprint harnessed agile design techniques, generative AI, and maker-centered methodologies to address pressing challenges in vocational teaching.
Why Book Sprint?
A book sprint is an intensive, collaborative writing workshop where participants produce a complete publication within a short timeframe—often just a few days. Originating in the tech and design fields, book sprints are a natural fit for teacher education, where they encourage diverse voices, creative problem-solving, and rapid content creation. The process fosters a participatory ethos, breaking disciplinary silos in vocational training.
The book sprint utilizes the concepts of agile design sprints such as time-boxing, the idea of a minimum viable product, and the power of self-organizing teams.
- Time-boxing: This time management technique is used in agile project management where a fixed time period, known as a “time box,” is allocated to each planned activity. It ensures that tasks are completed efficiently by imposing strict start and end times, which helps prevent scope creep and maintains focus on priorities.
- Minimum Viable Product (MVP) This idea refers to a product with just enough features to satisfy early customers, and to provide feedback for future product development. In Agile sprints, the MVP helps in quickly getting a functional product to test ideas and iterate based on user feedback, optimizing resources and time.
- Self-organizing Teams: In Agile frameworks, such as Scrum, teams are encouraged to be self-organizing and cross-functional. This means they manage their own work and shift roles as necessary to complete the work within the agreed timelines.
Coupled with technologies like artificial intelligence, podcasting, and multimedia tools, the format offers an innovative, fast-paced way to address complex issues by leveraging diverse perspectives and embedding hands-on learning.
Prework
The students met for three introductory sessions to discuss artificial intelligence tools, get access to EdTechBooks, design a book cover, and settle on a theme and title for the book.
During this time, they documented their use of generative AI tools. We had initially planned to make the analysis and reflection of the students’ and instructors’ SAI diaries part of the maker days, but had to abandon this idea due to a lack of time. Sprints require flexibility and like the student authors, the facilitators did not get to implement all the ideas they had for the workshop days.
Day 1: Building Challenges with LEGO and Setting the Stage
The book sprint began playfully—with LEGO. Using the LEGO Serious Play methodology, participants constructed models that depicted their “explosive” teaching challenges. From barriers to inclusion in vocational schools to handling disruptive students, these LEGO creations acted as metaphors for real-life problems.
Highlights from Day 1 included:
- Lego Models: Visual depictions of teaching hurdles like managing diverse classrooms, overcoming disengagement, and responding to student aggression.
- Editorial Conference: Participants presented drafts of their book contribution ideas, including turning a survey into a song to address why teaching is a calling despite all the obstacles, addressing student complaints about grades, and exploring how to incorporate AI into lesson planning.
- Podcasting: To complement the book, participants were introduced to easy to use tools for crating audio content using tools like Podbean and Auphonic, uploading the first episodes of the Feuerlöscher (fire extinguisher) podcast.
LEGO-Models



(1) As a teacher, I make a fool of myself at the front of the class. I provide extra help, but I still can’t reach all of the students.
(2) I try to build a bridge for my students, but I can’t move forward because they put obstacles in my way.
(3) A barrier that is not (easily) overcome. My strategies don’t work, and the students shut down.
(4) Challenge of diversity – many different professional backgrounds, combined with distractions and lack of focus.
(5) Challenge of inclusion in vocational schools – illustrated here in the subject of physical education.
(6) How do I tame the tiger? A student who threatens or provokes – and my bag of tricks is already empty.
(7) and (8) Challenge of violence. How should I behave? What is the right approach? How do I reach the students?
The day ended with creative pivots: one group swapped their initial concept for a poetry slam format, while others, who had explored the AI-tool Pictory.ai, discovered its limitations in educational settings.
Day 2: Design Thinking, Making, and Writing the Final Chapter
Day two shifted gears, embracing experimentation and iterative design. The mantra of the day was clear: “Fail fast”.
Key activities included:
- Design Thinking: In pairs, participants brainstormed innovative teaching strategies, reworking and refining their ideas in real time.
- Makerspace Fun: Teams built their own versions of Doodle-Bots and Brushbots, embodying hands-on learning through trial and error.
- Rapid Content Creation: Audio statements recorded by participants were cleaned with Auphonic and uploaded to the podcast channel, creating a living archive of the sprint’s energy and creativity.
The design thinking rapid prototyping activity helped participants to shift their mindset from exam paper mode to the trial and error ethos of maker culture. Along the way, several clever teaching ideas emerged, for example:
- Addressing the elephant in the room: Actively discuss and explore intercultural conflicts and differences in the classroom. For example, in economics classes, students could be tasked with conducting market analyses for different countries to highlight cultural differences in business practices.
- Fostering media literacy and social skills: Students can learn to interview experts and present their findings in the form of a podcast. This approach supports both technological proficiency and communication skills.
- Project idea for students in technical fields: Organize a visit to a senior citizens’ home where students can engage with residents to discuss how job roles have evolved over time. This activity promotes an understanding of historical developments and social responsibility.
- Creating a reflective introduction: Provide materials such as first-aid kits or blood pressure monitors in the classroom and have students think about their uses or how they should be organized. This method, developed for nursing fields, encourages practical thinking and problem-solving skills.
During the making activity, results emerged quickly, creating a cheerful group atmosphere and a lively presentation of variations based on the group’s interpretation of the brief and use of the material. In a group discussion, the experiences with the making process were related to scenarios for teaching at vocational schools.
The event concluded with a symbolic activity—a network made of yarn that visually connected participants’ contributions, underscoring the collaboration and shared purpose of the sprint.

The Fire Extinguisher book and its companion podcast are now living resources for educators, filled with ideas for navigating tough situations and inspiring innovation in the classroom. The last chapter was written by the students. This is their conclusion:
At the conclusion of this seminar, after a period of intense creativity and ongoing collaboration, one thing is clear: the book sprint not only produced a shared outcome but also provided invaluable insights into the creative process itself. For those new to this method, the experience was initially unfamiliar and challenging. However, it was precisely this challenge that opened new pathways, encouraging us to let go of perfectionism and embrace the courage to explore imperfect ideas. What first seemed like the burden of time pressure unexpectedly became a significant advantage, sharpening our focus on what truly mattered and helping us set priorities that might otherwise have been overlooked.
The evaluation of the Book Sprint combined participant reflections, instructor observations, multimedia documentation, and a final questionnaire. Results revealed overwhelmingly positive feedback. Participants highlighted the sprint’s ability to foster creativity under time pressure, while also identifying challenges with transitioning from perfectionism to rapid prototyping.
Further Information
- Read the review of last year’s book sprint – ‘BOOM! A Student-Centered Book Sprint with EdTechBooks
- Learn about the inventor behind EdTechBooks: The Open Access Success Story of EdTechBooks: An Interview with Royce Kimmons