July 1-5, 2024

Brussels, Belgium

About EdMedia

EdMedia + Innovate Learning, the premier international conference in the field since 1987, spans all disciplines and levels of education attracting researchers and practitioners in the field from 70+ countries.

This annual conference offers a forum for the discussion and exchange of research, development, and applications on all topics related to Innovation and Education.

EdMedia + Innovate Learning is an international conference organized by the Association for the Advancement of Computing in Education (AACE)

Sponsored & Co-Hosted by:

Now joining EdMedia: iAmLearn

mLearn is a long-standing international conference series dedicated to mobile and contextual learning, running annually since 2002.

The idea of the International Association for Mobile Learning (IAmLearn) was born in 2005 in Cape Town, and the IAmLearn, as a not-for-profit professional association, was registered in South Africa in 2008. Since then, it has grown into a globally recognized hub, fostering a tightly-knit community of professionals,  academics and industry experts dedicated to advancing mobile and contextual learning. Our focus remains unwavering: promoting research, development, and the application of mobile and contextual learning methodologies.

Beginning at EdMedia 2024, mLearn will now meet at EdMedia in Special Interest Groups (SIGs), new presentation topics and sessions as part of this permanent collaboration!

Topics

The scope of the conference includes but is not limited to, the following topics as they relate to the latest research, development, applications, issues, and strategies, to explore new technologies, and to identify solutions for today’s challenges related to online learning. Click main topic to see all related subtopics.

EdMedia Innovate Learning Topics

  • Collaborative technologies
  • Learning management systems and environments
  • Mobile teaching and learning technologies
  • Social networks & Social Software (podcasting, wikis, blogs, etc.)
  • Learning portfolios
  • E-publishing/digital libraries

  • Alternative and innovative assessment methods
  • Best practices in assessment
  • Performance and outcome assessment

  • Contextualized innovation (accessibility, scalability, usability, & sustainability)
  • Education reform with technology
  • Government initiatives and programs
  • Policy issues and trends
  • Quality assurance and accreditation
  • Teacher education and technology integration

  • Best practices in evaluation
  • Course, program, project, and other forms of evaluation
  • Data analytics
  • E-learning benchmarks and standards
  • Evaluating for quality improvement

  • Global learning barriers, challenges, and concerns
  • Global learning communities
  • Global studies and education

  • Augmented reality
  • Authentic, contextualized, and real-world learning
  • Case, Scenario, Problem, Project -based learning
  • Collaborative learning
  • Communities of practice
  • Game-based learning
  • Learner-centered, and self-directed learning
  • Learning communities
  • Learning management and support systems
  • Lifelong, informal, and nontraditional learning
  • Personalized learning environments
  • Simulations for learning
  • Virtual reality learning environments

  • Free and open source software
  • Localization of content and knowledge
  • Online language learning
  • Open access publishing
  • Open courses, open learning, open learning materials and open educational resources
  • Open education copyright and other legal issues
  • Open educational projects, partnerships, and consortia

  • Digital divide issues, initiatives, and cases
  • Digital and social media for engaging youth about cultures
  • Diversity
  • Education for sustainable development
  • Environmental education
  • Ethical, cultural, historical, and social issues in technology use
  • Learning technologies for transformational change
  • Rural community learning and technology
  • Technology solutions for marginalized populations
  • Technology uses in cross-cultural and multicultural contexts

  • Blended learning
  • E-learning/E-training
  • Innovative online learning and educational programming
  • Mobile and ubiquitous learning
  • Online learning environments

  • Strategies for Educators During COVID 19 Pandemic
  • Timely, special topic relating to COVID-19 and the unique educator challenges/solutions arising during the pandemic

Who Attends?

Anyone can attend and/or submit proposals to present at conference. The  conference is designed to engage:

  • Educators in ALL disciplines
  • Researchers
  • Educational administrators
  • Teachers
  • Curriculum developers
  • Technology & education companies
  • Anyone with an interest in educational media
  • and technology