October 7-10


About E-Learn

eLearn – World Conference on EdTech is an international conference organized by the AACE-Association for the Advancement of Computing in Education and co-sponsored by the International Journal on E-Learning.

eLearn provides a unique forum for education and training professionals to discuss the latest research, development, applications, issues, and strategies, to explore new technologies, and to identify solutions for today’s challenges related to online learning.

A variety of opportunities and venues are designed to enable participants to actively learn from and collaborate with a multinational, cross-industry expert faculty and peers on the research, development, diverse learning experiences, implementation and technology needed to improve e-learning.

With 600+ participants from 40+ different countries typically attending this conference, E-Learn is one of the leading international e-learning conferences and gathering of e-learning and distance education professionals.

The E-Learn Conference Is a Must Attend:

  • E-Learn provides the only forum for education and training professionals to discuss issues, research, development, strategies, and new technologies, and most importantly, identify solutions to meet the challenges of online learning.
  • E-Learn is THE essential resource to make international connections for collaboration with others who may share similar problems as well as those offering solutions.
  • E-Learn truly is an example of the whole being greater than the sum of its parts as a forum where ideas and experiences from around the world are readily exchanged in a supportive culture that is nurtured at this conference.

E-Learn will help you to:

  • Follow the best practices and case studies highlighting successful (and unsuccessful) strategies, techniques, as well as proven results for E-learning.
  • Become current on the latest research from top international laboratories and research centers to inform developers and practitioners on how to create and use e-learning tools and technologies.
  • Understand the research behind developments and use of E-learning materials and resources.
  • Learn about the latest tools, tactics and advanced technologies needed to foster online learning within your organization.
  • Learn about innovative solutions and technologies for advanced learning environments and gain valuable one-on-one time with researchers, developers, and practitioners.
  • Meet and hear the opinions and experiences of acknowledged leaders.
  • Learn how to select and use various technologies, products, and services.
  • Discuss critical success factors and innovative practices with your peers.
  • Be updated on the latest trends and major issues, and developments in E-learning.

E-Learn is:


The E-Learn conference series is an international forum designed to facilitate the exchange of information and ideas on the research, issues, developments, and applications of a broad range of topics related to e-Learning.

E-Learn is an innovative collaboration between the top public and private academic researchers, developers, education and business professionals Higher Education. All presentation proposals are reviewed and selected by a respected international Program Committee, based on merit and the perceived value for attendees.

A Participatory Event

While there are Keynote and Invited Talks delivered by internationally recognized technology experts, E-Learn is more of a participatory event. This means that all attendees play an important, interactive role, offering valuable feedback and insight gained from their own experiences. The atmosphere at E-Learn is exciting and energizing. A wealth of knowledge is gathered and exchanged, as professionals from disparate but related fields come from all over the world to meet one-on-one or in small groups and learn about new developments that impact their respective activities.

Interested in Sponsoring?

Although E-Learn encourages commercial participation, it is not a trade show, and there is not a formal exhibition. Instead, the conference uniquely relates and displays commercial activities throughout the E-Learn program in the form of Corporate Showcases, Corporate Demonstrations, and other presentations by companies.

Major sponsors receive special speaking & demonstration opportunities in addition to signage and “exhibit” space during the conference. For more information on becoming a sponsor, please email: [email protected]

E-Learn Topics

The scope of the conference includes but is not limited to, the following topics as they relate to the e-Learning and the technologies supporting e-Learning.

AI in Education

Personalized Learning with AI:

  • AI-Driven Adaptive Learning Systems
  • Machine Learning Algorithms for Individualized Learning Paths
  • Models for Tailored Content Delivery

Intelligent Tutoring Systems:

  • AI-Powered Virtual Tutors
  • Natural Language Processing for Automated Feedback Systems

AI-Generated Educational Content:

  • Content Recommendation Systems based on Machine Learning

Automated Assessment and Grading:

  • AI-Enabled Automated Grading Systems
  • AI -driven Plagiarism Detection

AI-Powered Student Support and Guidance:

  • Chatbots with Natural Language Understanding for Student Assistance
  • AI-Driven Virtual Counselors

Data Analysis for Educational Insights using AI:

  • Predictive Analytics for Student Success
  • Deep Learning Models for Learning Analytics Dashboards and student paths

Ethical and Social Implications of AI in Education:

  • AI Bias Detection and Mitigation Techniques
  • Guidelines for Responsible AI Use in Education and Training

Advanced Technologies for Learning and Teaching

  • Collaborative technologies
  • Learning management systems and environments
  • Mobile teaching and learning technologies
  • Social networks & Social Software (podcasting, wikis, blogs, etc.)
  • Learning portfolios
  • E-publishing/digital libraries


  • Alternative and Innovative e-Assessment
  • Performance and outcome assessment
  • E-portfolios

Educational Reform, and Innovation

  • Contextualized innovation (accessibility, scalability, usability, sustainability of technology)
    • Developing an Organizational e-Learning Strategy
  • Education reform with technology
  • Quality assurance and accreditation
  • Teacher education and technology integration

Evaluation and Quality Improvement 

  • Course, program, project, and other forms of evaluation for digital learning
  • Data and learner analytics
  • E-learning benchmarks and standards
  • Evaluating for quality improvement
  • Institutional Dashboards 

Global Networks, Partnerships, and Exchanges

  • Global learning barriers, challenges, and concerns
  • Global learning communities
  • Global studies and education
  • Industry- University partnerships

Innovative Approaches to Learning and Learning Environments

  • Augmented reality
  • Authentic, contextualized, and real-world learning
  • Case, Scenario, Problem, Project -based learning
  • CSCL
  • Communities of practice
  • Digital Storytelling
  • Game-based learning
  • Learner-centered, and self-directed learning
  • Learning communities
  • Learning management and support systems
  • Lifelong, informal, and nontraditional learning
  • Personalized learning environments
    • On-demand and Just-in-Time Learning
  • Simulations for learning
  • Virtual reality learning environments

Open Education

  • Free and open source software
  • Localization of content and knowledge
  • Online language learning
  • Open access publishing
  • Open courses, open learning, open learning materials and open educational resources
  • Open education copyright and other legal issues
  • Open educational projects, partnerships, and consortia

Technologies for Socially Responsive Learning

  • Digital and social media for engaging youth about cultures
  • Diversity
  • Ethical, cultural, historical, and social issues in technology use
  • Learning technologies for transformational change
  • Rural community learning and technology
  • Technology solutions for marginalized populations
  • Technology uses in cross-cultural and multicultural contexts

Virtual and Distance Education

  • Blended learning
  • E-learning/E-training
  • Innovative online learning and educational programming
  • Mobile and ubiquitous learning
  • Online learning environments
  • Open Universities


Who Attends?

Anyone can attend and/or submit proposals to present at the conference. Our typical attendee base includes: